A poetic response to the loss of my best friend in a car accident, MYRa combines digital underwater worlds with performance art; where viewers can experience the feeling of being submerged by grief in an immersive VR work. After filming myself along the coast of Tadoussac in northern Québec in 360 videos, I edited and overlaid this with videos of several bodies of water (ocean, lake, river).
I then programmed effects with shaders in Unity3D (gaming engine) to transform these videos into the final artwork. For increased physical comfort, accessibility and portability, there are no interactive elements for the user to activate in MYRa, so each viewer will experience the same work. My intention is to provide a safe, comfortable environment in which my artistic vision can attract both a general audience, and those interested in experiencing the rapid progress of portable VR technology.